Is there a way to insert an image into an Image object within an SWF at run-time instead of having the image upload to the server and then having to Image.load(url) later?
No, this is not what I meant. I want a user to upload an image to insert onto the stage, but I don't want it uploaded to the server, only to be used locally. I see examples like these, but it's almost as if they are different libraries. I do not have access to the load() method and data attribute for flash.net.FileReference.