Home Tutorials Forums Articles Blogs Movies Library Employment Press
Old 04-23-2009, 11:11 PM   #1
Registered User
Join Date: Apr 2009
Posts: 8
Red face Avoider game problems

Hi, I am working on my game: "The Adventures of Beastly Guy in a Shopping Cart!"
There are some problems...first of all, it is WAAAAAAAY to easy to die. in fact, it's almost impossible to live...

What i would like to do is make it so there is a "hit" movie clip on the car's that are zooming by, I want to change it from where if Beastly Guy hits the car, he dies, to when ever Beastly Guy hits the "hit" movie clip, he dies. Is this possible?

Another thing, I would like levels. So there would only be so many of each car to pass. Then, when you dodge all of the number, a different car comes, and so on and so forth. I have an idea you could use :

cars left=15
if cars left =0{
then removeMovieClip(car1)
add movieclip(car2)

I know the scripting sucks, but you get the idea.

One more problem...after you die, the cars keep on running past the screen. I want to stop this too...

ahhh, my flash game has SOOOO many problems....

The .swf of the game is Here and the .fla(source code) of the game is Here

Any help is welcome, even if it is just a little!
scottywatty_flash_man is offline   Reply With Quote
Old 04-23-2009, 11:23 PM   #2
Registered User
Join Date: Jan 2009
Posts: 5

yeah i can do this for you. your code is all way off.

first thing your going to want to do:

draw a box the size you want the hitBox to be.

then convert it to a movie clip. call it hitBox, and give it an instance name.

now select the movie clip "hitBox" and press ctrl-x (cut. i am assuming windows is in use here)

now double click on your car so it will open up the edit mode of your car.

press ctrl-v (paste) your black box should show up inside of your car. now place the box where you want it to be on the car. then i would right click on hitBox and go to arange, then send to back. then in the left corner below the timeline click back on frame 1 or whichever frame you are on.

you can now refer to this hitBox as CAR.hitBox

thus you can do:

ActionScript Code:
if(PLAYER.hitTest(CAR.hitBox))      {      }

and there you go.

the best way to do this is to have that one you copied off screen, and duplicate it like this.

ActionScript Code:
var i:Number = 0; function createCar() {      i++;      if(i <= 15){      _root["carA"].duplicateMovieClip("CAR"+i, _root.getNextHighestDepth());      // this gives you copies of it that are renamed CAR1, CAR2, CAR3 and so on      }else if(i >15 && i <= 30){           _root["carB"].duplicateMovieClip("CAR"+i, _root.getNextHighestDepth());      } //now use them like this.      _root["CAR"+i].onEnterFrame = function(){           this._x -= 10;          if(PLAYER.hitTest(this.hitBox))          {          }      } }
ImOnCloudNine69 is offline   Reply With Quote
Old 04-24-2009, 12:09 AM   #3
Registered User
Join Date: Apr 2009
Posts: 8
Smile Thanks!

thanks man!(or girl) that helps alot...now just fixing the other problems. oh well, the job of an un-proffesional flash desinger is never done...
P.S how is my code screwed up? I thought it was pritty beastly...

P.S.S anyone else want to help improve Mr. Beast's game? I sure could use the help...
scottywatty_flash_man is offline   Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Flash game maker idea KI114 Gaming and Game Development 7 03-28-2009 10:46 PM
AS 2.0 - Cannon game problems ScionOfWar Gaming and Game Development 0 09-06-2008 09:28 PM
health bar for flash game problems scrumpyjack10 Gaming and Game Development 1 08-24-2007 03:33 PM
Game restart problems xcmir Gaming and Game Development 6 08-12-2007 12:27 PM
Drag Drop Game Problems da_neural Gaming and Game Development 1 08-11-2007 10:00 AM

All times are GMT. The time now is 03:25 PM.

Follow actionscriptorg on Twitter


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Ad Management plugin by RedTyger
Copyright 2000-2013 ActionScript.org. All Rights Reserved.
Your use of this site is subject to our Privacy Policy and Terms of Use.