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Old 05-30-2009, 06:25 AM   #1
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Thumbs down [CS4] Please dont use bone tool

When i first saw the bone tool in flash, i was very excited to use it. Now that i have used it, I find it is pathetic....

I dont know who has tested this tool and can't understand how Adobe QA has approved it...

Some of the many problems with it are:

1) In the Armature layer (created automatically when u use bone tool to connect symbols), there is no option to remove multiple frames, cut or copy multiple frames. Even if you want to cut, copy or remove a single frame, an intuitive approach of "clicking that frame, right-clicking & selecting either cut, copy or remove frame" is not supported. Instead if the armature layer is already selected, then you first need to select some other frame, then straight-away right-click on the frame that you want to cut, copy or remove. And then select the option from the context menu. You don't have any shortcut for these three commands neither do they appear in the Modify>>Timeline submenu. So you have to use this 'frustrating', "right clicking a single frame" approach to do any of these operations. In my project, if i do any mistake, then i have to literally remove 100s of frames one-by-one from the armature layer!

2) For longer animations, you will start seeing the connected Symbol instances (connected with the help of bones), literally 'explode' to different corners of the screen when you try to insert 'Poses' by copying previous 'Poses'. Sometimes this happens even if you simply insert a frame in the armature layer.

3) For longer animation, the object positions 'shift' in previous frames if you insert poses. Thus, if u have just inserted a new pose at say frame number 441, then you have to go through frames 1-440 to see whether any of the previous pose has been changed 'automatically' and you will find that if there is any change, it will be drastic and no 'Undo' will revert it back. The only option you have (if you have not saved the file) is reverting the file to previously saved version!

4) Again for longer animation, the position of object's center-of-rotation gets changed (and this is what causes the above problem number 3). If you try to reset the position of object's rotation-point, all the keyframes in the armature layer will change the position of that object 'drastically'.

I am currently working with the bone tool and have no option now as I have started the work and a lot of it has been completed. But the experience has been downright 'FRUSTRATING'. I have to finish this work as only about 10% is left but its terribly 'head-banging' stuff. So I wanted to warn everybody who use Flash that 'BONE' tool of CS4 is simply ugly... Please dont use it.......
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Old 05-30-2009, 03:59 PM   #2
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I didn't read your entire rant/opinion, but did you contact Adobe with your thoughts for improvements? Seems like they would be a good place to turn with your frustrations/conerns.
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Old 05-30-2009, 11:21 PM   #3
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Indeed, Adobe has a JIRA website for logging user reported bugs and user requested features. It has a voting system as well, so if someone else has reported the same thing you have, you can vote it up to call attention to the issue. It may not receive immediate attention, but then again it may if it is a severe issue.

A while back, I logged a bug in their JIRA system that I've been harping on about for months. Several other people have reported the same thing, it's received some votes, and it's now being worked on. It may not fix your problem right now, but at least they'll know it's a problem.
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Old 05-31-2009, 06:28 AM   #4
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It's a new feature, and its bound to have its problems, though I didn't really have time to finish reading your complains. My suggestion? Like what asf8 said, dump the complaints straight into Adobe's mailbox, and they should take notice.
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Old 04-13-2010, 09:51 PM   #5
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If you hold command/ctrl and click a frame, you can select an individual frame. If you do that and drag you can select multiple frames and then delete them all at once.

To me the bone tool (when used on shapes and not MCs) just seems like the next iteration of shape tweening which had a lot of problems too. But that's kind of the nature of that kind of animation. The ideal solution would be to treat the vector shapes (vertices and control points) more like a 3D program where you can animate individual points manually instead of trying to make a best guess at the math that makes shape A turn into shape B. Then you'd make a bone system and do a similar-to-3D skinning process to set which bones influence which points.
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Old 02-19-2011, 08:02 PM   #6
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Default frustration multiplied

Has anyone else had this problem:

I go to use the bone tool, and when I move it, it only moves the fill color layer. I cannot get the bone tool to move the outline of the object!!!

what am i doing wrong?
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