FDT - CS4 best practice?
I have 2 30 frames bitmap data animation I need to build on the fly, so naturally, with FDT wanting to check every single class existence, I have to make a wrapper empty class for each and every bitmap data, sound, movie clip, and sprite assets in the library, which is kinda painful.
Is there a better way? What is the best practice in working with FDT and CS4?
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