FDT - CS4 best practice?
I have 2 30 frames bitmap data animation I need to build on the fly, so naturally, with FDT wanting to check every single class existence, I have to make a wrapper empty class for each and every bitmap data, sound, movie clip, and sprite assets in the library, which is kinda painful.
Is there a better way? What is the best practice in working with FDT and CS4?
__________________
My help efforts are postcardware.
PM me for my local address to send your postcard if you're kind enough to indulge my weird hobby.
|