[AS3] Flash Game Structure Question
Hi guys! Just a question about the structure for a flash game.....
In a simple flash game, we would have many interfaces, ie Main Menu, Pause Game menu, Tutorial page, Game Over screen and the main game engine itself.....how do you usually lay them out?
Do you have a "Main" class that contains all those interfaces and the game engine? Because thats what i usually do....but then there is this approach that places the screens on the timeline, which is easier to implement, but then it would just be like doing it all on the timeline, which isn't tidy. I've searched around but couldn't quite get a satisfactory answer to this.
Opinions please? thanks alot!