I know my question is confusing, probably, anyway..
I'm not here for a complete code, just some hints and tips if this is doable.
Guess this is a minor bump, but also just to clarify my problem.
I have 60 tiles total. 30 red on top of 30 green. When the red one is clicked it will change to visible=false, and when the green one is clicked it will change the red tile above it to visible=true.
What I do want to know, is how I program a button to check if the 3 correct red tiles are visible=false AND the other 27 red tiles visible=true, so a player just can't press all of them and still clear.
Let's say I want tile 2, 7 & 18 to be the ones that should be visible=false.
I thought of making variables, but then I'd need 1 unique one for all 30 red tiles, is that the way to go?
They all have a unique instance name already, btn_1 - btn_30, tried to make an if statement with the 3 tiles I wanted to be false, and the 27 I wanted to be true. And an else statement that resetted all tiles to visible=true if the wrong tiles were pressed. But ofcourse.. with no success.
Also having problem keeping the movieclip, that I want to hide until the correct combination is pressed, hidden.. it keeps showing if I reload the screen when I test play my game.
The problem with the movie clip is that it's in a diffrent frame then the actuall button, and I don't know how to root it, I'v tried several things.. but I guess it will be easier when I get the button to work along with the code aswell.
Thanks in Advance
//Marcus
Last edited by Sonok; 01-28-2010 at 06:43 AM.
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