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Old 02-16-2010, 11:00 AM   #1
northfacering
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Default SWFLOADER: Achieve vectorial behavior when transformations are applied.

Hi.

I've a doubt/problem embedding .swf into Flex.

I've a swfLoader, wich contains a vectorial map draw, created with Flash, that must change dinamically scale and rotations, through Matrix3D.

The problem is that I expected it to behavior as a vectorial draw, let's say, not to loose quality when resizings or transformations are applied to it, but it does (it behaviors as a bitmap...).

¿Why it happens?

¿What should I do to achieve it? ¿It's necessary implement 3D transformation model into Flash first and, then, trying to communicate with it from Flex?

As you guess, I'm very rookie in this.

I hope I explained it well.

Thanks
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Old 02-17-2010, 11:36 AM   #2
northfacering
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Ok, I've tried to do it inside Flash and, as I guessed, it doesn't work as I wanted either.

What I think is that new Flash 10 3D features convert vectorial shape in bitmap, as soon as you apply any rotation (maybe it's necessary common sense...).

¿Anyone could confirm this point?

¿Does anyone know if there's any other approach to this issue in order to avoid bitmap distortion when any 3d transformation is applied?

Thanks :\
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Old 02-17-2010, 12:25 PM   #3
Dr.Mabuse
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Flash converts your object to a bitmap the second you use any of the Z axis properties of the DisplayObject. No way around it.

The only fix is to use a 3d library like Papervision3D, Away3D, or if you want 3d text five3d (http://five3d.mathieu-badimon.com/).
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