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Old 03-09-2010, 04:19 PM   #1
mas_bass
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Join Date: Sep 2008
Posts: 26
Default Interactive pie chart / odometer

Hi all,
here's what I need to do: I need to have a pie that is not 100% complete circle, like a pacman facing north. That area is static and represents a data range from 0.00 to 1200.00. I need to have another slice over it that dynamically reflects input data from 0.00 to 1200.00. In the example below I have the static max. data range as blue and the dynamic data range as orange showing a data input of 6.70:

http://img26.imageshack.us/img26/8844/chartix.gif

Anyone can help me with this? All I find online is pie charts that are full circles and use percentages instead of numerical data... Attached is a test.fla (CS3 format) with the above shapes. Thanks
Attached Files
File Type: zip test_pie.zip (4.6 KB, 46 views)
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Old 03-12-2010, 09:27 AM   #2
mas_bass
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Join Date: Sep 2008
Posts: 26
Default

Got an answer from user DawsonK on flashkit, here it is in case anyone needs it. Just paste this code on main timeline.

ActionScript Code:
var inputVal = 66.70; // var baseMC = _root.createEmptyMovieClip("baseMC", _root.getNextHighestDepth()); baseMC._x = 150; baseMC._y = 150; var dynamicMC = baseMC.duplicateMovieClip("dynamicMC", _root.getNextHighestDepth()); // var startSize = 320*-1; var startPos = 70; drawWedge(baseMC,200,20,100,startSize,startPos,[0, 0x000000],[0x0033CC, 100]); // processsInput(inputVal); // onMouseDown = function () {     processsInput((1200/Stage.height)*_ymouse); }; function processsInput(inVal) {     var wedgeSize = (startSize/1200)*inVal;     var wedgeStart = startPos;     drawWedge(dynamicMC,200,20,100,wedgeSize,wedgeStart,[0, 0x000000],[0xFF6600, 100]); } // function drawWedge(mc, sx, sy, radius, arc, startAngle, lstyle, fstyle) {     mc.clear();     var segAngle, theta, angle, angleMid, segs, ax, ay, bx, by, cx, cy;     arc = (Math.abs(arc)>360) ? 360 : arc;     segs = Math.ceil(Math.abs(arc)/45);     segAngle = arc/segs;     theta = -(segAngle/180)*Math.PI;     angle = -(startAngle/180)*Math.PI;     ax = Math.cos(angle)*radius;     ay = Math.sin(angle)*radius;     mc.lineStyle.apply(mc,lstyle);     mc.beginFill.apply(mc,fstyle);     mc.moveTo(0,0);     mc.lineTo(ax,ay);     if (segs>0) {         for (var i = 0; i<segs; i++) {             angle += theta;             angleMid = angle-(theta/2);             bx = Math.cos(angle)*radius;             by = Math.sin(angle)*radius;             cx = Math.cos(angleMid)*(radius/Math.cos(theta/2));             cy = Math.sin(angleMid)*(radius/Math.cos(theta/2));             mc.curveTo(cx,cy,bx,by);         }     }     mc.endFill(); }
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