external preloading
I have a file that uses a lot of external resources, so naturally I wrote a preloader for resources that will be needed before the program can begin running [these aren't interal because of some restrictions with what I can do with internal movieclips, and also for art reasons]. I tested this out on a modem and it works rather efficiently, downloading all of the files serially et cetera.
My problem is that on a modem, after all of the files finish downloading (including _level0) the thing loads incorrectly (as though some things were missing) -- but if I hit refresh, the cached files that were downloaded blip through the download immediately (yay! we want this!) and the program loads correctly and works fine.. so I know that the files are being downloaded completely. But why would it make a difference if I just finished downloading the members versus having them already cached?
FYI the preloading bit is in one scene and the main program is in the second scene.. when the preloading is done (loadmovieNum layers to preload, unloadmovienum to unload again so that all the art isnt just sitting there), the loading section just goes to the next scene and plays
Any thoughts or ideas why this would happen?
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