Home Tutorials Forums Articles Blogs Movies Library Employment Press
Old 09-29-2010, 12:22 AM   #1
Senior Member
Join Date: Aug 2006
Posts: 275
Default [AS3] game development

I want to make 2D games with many levels, collisions explosions etc. I have made some with Silverlight (few thousand lines of code ) but Silverlight became difficult with more complex games.

I dont know whether to use Flex/Flash for actionscript games. I have been told one is better than the other and I dont need to make my own graphics or use the keyframes as I just want actionscript.

What is easiest to use?
jagguy is offline   Reply With Quote
Old 09-29-2010, 01:22 AM   #2
Senior Member
Join Date: Feb 2008
Posts: 387

Flashdevelop + FlexSDK (read my blog if you need help setting them up).....with those combined you get the perfect programming environment for actionscript, for free. Also using flexSDK gives you the latest updates which take a lot longer to show up on the FlashIDE. But keep one thing in mind, even with the latest improvements in flash, it still isn't very good at performance, so for big games, if you don't optimize your code properly, there will be no point in switching to flash from silverlight.
My Site :- http://blog.bluemagica.com

I need a spriter, and a story writer for arcade fighter and a side-view RPG. If you can help, please pm me!
bluemagica is offline   Reply With Quote
Old 09-30-2010, 05:24 PM   #3
Senior Member
Join Date: Aug 2008
Posts: 134

I agree, Flashdevelop is a great tool
EightySeven is offline   Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 04:45 PM.

Follow actionscriptorg on Twitter


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Ad Management plugin by RedTyger
Copyright 2000-2013 ActionScript.org. All Rights Reserved.
Your use of this site is subject to our Privacy Policy and Terms of Use.