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Originally Posted by asf8
What's interesting is wasn't "Molehill" in a sense supposed to better align Flash competitively with Unity concerning 3D capabilities?
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Yeah, that was definitely what I'd imagined a long while back, but...
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I am curious if Adobe will eventually have some sort of an IDE interface for utilizing and interfacing with these features in addition to the actual API.
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I'm not so sure. Or rather I should say that I'm not so sure that they're working on one internally or have any plans to. My suspicion is that they are / were planning on seeing which of the current open source projects are best supported and most featureful, and building that into their current crop of IDEs... or if a proprietary library / tool crops up, to possibly buy it from the creators. It beats sinking man-hours into a project of unknown value in a market where the platform itself is under assault.
One thing I find interesting is that there's plenty of excitement about this development even among Adobe evangelists. *That* took me by surprise. I have to wonder if this isn't something that Unity and Adobe were working together on in smoke filled back rooms.
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Just another reason to open up Flash Player support on iDevices, those users are gonna miss out on more exciting things. ;-P.
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No way, just another reason to keep it out of the walled-garden. It was never about performance or battery life. It's all about keeping a platform that Apple can't control from delivering experiences that could divert money and attention away from their app store, and to keep their platform clear of competitors to iAds. A stronger Flash Player only gives them more of a reason to say "no".