Quote:
Originally Posted by tacos
Are you talking about the background music? Did you use an attached soundObject? Or are you loading the sound dynamically as an event or streaming sound?
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The sound effect I trigger every time a shot is fired is attached using attachSound. This sound is giving me delay issues as it can take 30 seconds or more for the sound to kick in.
The code for that is:
ShootSound = new Sound(this);
ShootSound.attachSound("shotfired");
ShootSound.start(0, 1);
The rest are on the timeline of individual movie clips, the sync is set to Event, should I change that? Should I load these in code? Should I try and load these sound clips externally? At the moment the package is just 1 swf. All help is appreciated!