thanks so much for the code! I'm not sure if it will work with the code i've already put in though... this is what i had so far:
ActionScript Code:
package
{
import flash.display.MovieClip
import flash.text.TextField
import flash.events.Event
import flash.events.MouseEvent
public class DocumentMain extends MovieClip
{
public const GRAVITY:Number = 2;
public const BOUNCE_FACTOR:Number = 0.8;
public const HIT_FORCE:Number = 20;
public var _bounces:TextField;
public var _highscore:TextField;
public var _ball:Ball;
private var _vx:Number;
private var _vy:Number;
public function DocumentMain():void
{
_vx = 10;
_vy = 0;
_ball.buttonMode = true;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
}
private function enterFrameHandler(e:Event):void
{
// gravitate the ball
_vy += GRAVITY;
// move the ball
_ball.x += _vx;
_ball.y += _vy;
// check stage boundaries for collision
checkBoundaryCollision();
}
private function mouseDownHandler(e:MouseEvent):void
{
// hit the ball if it has been clicked
if (e.target == _ball)
{
hit(e.target.mouseX, e.target.mouseY);
}
}
private function checkBoundaryCollision():void
{
var left:Number;
var right:Number;
var bottom:Number;
var top:Number;
left = _ball.x - (_ball.width / 2);
right = _ball.x + (_ball.width / 2);
bottom = _ball.y + (_ball.height / 2);
top = _ball.y - (_ball.height / 2);
if (left < 0 && _vx < 0)
{
_ball.x = _ball.width / 2;
_vx *= -1;
}
else if (right > stage.stageWidth && _vx > 0)
{
_ball.x = stage.stageWidth - (_ball.width / 2);
_vx *= -1;
}
if (top < 0 && _vy < 0)
{
_ball.y = _ball.height / 2;
_vy *= -1;
}
else if (bottom > stage.stageHeight && _vy > 0)
{
_ball.y = stage.stageHeight - (_ball.height / 2);
_vy *= -BOUNCE_FACTOR;
_vx *= BOUNCE_FACTOR;
if (Number(_bounces.text) > Number(_highscore.text))
{
_highscore.text = _bounces.text;
}
_bounces.text = "0";
}
}
private function hit(hitX:Number, hitY:Number):void
{
// increment bounces
_bounces.text = String(Number(_bounces.text) + 1);
// adjust the vertical velocity of the ball
if (_vy > 0)
{
_vy *= -BOUNCE_FACTOR / 2;
}
_vy -= HIT_FORCE;
// adjust the horizontal velocity of the ball
if (_vx * hitX > 0)
{
_vx *= -BOUNCE_FACTOR;
}
_vx -= (hitX / _ball.width) * HIT_FORCE;
}
}
}
So if I were to add _rounds as a dynamic text field on the stage and put in
ActionScript Code:
public var _rounds:TextField;
near the beginning where i establish my other variables that would set me up to be able to use it later in the code right?
then could I alter my last section of the private function checkBoundaryCollision():void section of the code to be:
ActionScript Code:
if (bottom > stage.stageHeight && _vy > 0)
{
_ball.y = stage.stageHeight - (_ball.height / 2);
_vy *= -BOUNCE_FACTOR;
_vx *= BOUNCE_FACTOR;
if (Number(_bounces.text) > Number(_highscore.text))
{
_highscore.text = _bounces.text;
}
_bounces.text = "0";
_rounds.text += 1
}
so that when the ball hits the ground the rounds go up by one.
Am I right so far?
Now I'm confused as to how i should integrate the code that you gave me. Because the next thing i need to do is make it so that when the _rounds variable textbox shows greater than three (so at the end of the third round) the game terminates.
thanks so much in advance!