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Old 07-14-2011, 11:50 AM   #1
Homdog
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Join Date: Jun 2011
Posts: 5
Default manipulating mcs within mcs

Hello,

I have a dynamically created movie clip within which I am creating another movie clip which will be a progress bar, but I'm not sure how to reference the progress bar movie clip from within the main code.

So I have this code:

ActionScript Code:
en = _root.attachMovie("enemy_"+type,"enemy_"+nextenemyID,_root.getNextHighestDepth()); progressbar = en.attachMovie("progressbar","progressbar",_root.getNextHighestDepth()); en._x = enemy_xs[enemycount] en._y = enemy_ys[enemycount] en._width = size; en._height = size; progressbar._width = size / 2; progressbar._height = size / 10;

This code works fine, the progress bar is created and is adjusted to the correct size.

In another function I have the following code:
ActionScript Code:
_root['enemy_'+enemy_IDs[enemyarraypos]].progressbar._width -= 10;
but it doesn't work to change the width of the progress bar. enemyarraypos is correct as I am using this value to change other parameters for the enemy movie clip.

So if I have movie_clip_2 inside movie_clip_1 how can I reference movie_clip_2? I thought _root['movie_clip_1'].movie_clip_2._width should work but it doesnt...

Sorry my english is not so good any help is appreciated!
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Old 07-14-2011, 06:06 PM   #2
arkitx
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Join Date: Jan 2011
Posts: 703
Default

ActionScript Code:
var en = this.attachMovie("enemy_"+type, "enemy_"+nextenemyID, this.getNextHighestDepth()); var progressbar = en.attachMovie("progressbar", "progressbar", en.getNextHighestDepth()); en._x = enemy_xs[enemycount]; en._y = enemy_ys[enemycount]; en._width = sizeX; en._height = sizeY; //progressbar._width = size/2; //progressbar._height = size/10; _root["enemy_"+enemy_IDs[enemyarraypos]][progressbar]._width -= 10;




arkitx

Last edited by arkitx; 07-14-2011 at 06:12 PM.
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Old 07-15-2011, 03:54 AM   #3
Homdog
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Awesome, thanks very much
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