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Old 12-28-2011, 10:19 PM   #11
CyanBlue
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Well, the thing is that you now have option to use external sources when needed and you are still utilizing SWF for outcome, and that now should be considered as blended approach for anything Flash.
That's what Epic did to port their Unreal Engine to work with the latest Flash and it looked darn good when I saw it.
http://www.youtube.com/watch?v=xzyCTt5KLKU

I do not know if that was the same case with this game or not but I had played with this game and I did not really notice any hiccup that you'd expect to see.
http://www.leebrimelow.com/?p=3000

What I am trying to say is that whatever you do with your language is none of my business and you can choose whatever you want but it needs to be done in a manner that's good to make it a good game to play not painful to even open it. I have seen several iOS apps that were just too hard to see even though they were done with Objective C.
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Old 12-29-2011, 01:19 AM   #12
munkychop
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CyanBlue, I totally agree with you. I don't care which language I use, be it Flash, Objective-C, or any other; I just care about using the right tool for the job at hand

It just seems it would be a lot more efficient to make a fast-paced game in a C-based language for iOS.

The link you posted to the game on Lee Brimlow's site is for the same game that I mentioned in my first post here!

I was actually really happy when Brijesh Patel started talking about AIR NativeExtensions at MAX, but now after Flex getting pretty much brushed off I'm having second thoughts and proficiency in iOS has become a lot more important for me.

Each to his own

Last edited by munkychop; 12-29-2011 at 01:24 AM.
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Old 12-29-2011, 04:30 PM   #13
CyanBlue
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Quote:
Originally Posted by munkychop View Post
after Flex getting pretty much brushed of
Would you care to expand/explain more on this? I am not familiar with that news.
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Old 01-04-2012, 05:14 PM   #14
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Hey CyanBlue,

I was talking about two things really:

The first is how quickly Adobe went from really pushing mobile Flash to now totally abandoning the idea.

Secondly, Adobe are handing Flex over to the Apache foundation, and now starting to push HTML5.

See the pattern? I don't like it one bit, but all the same I'll be Flashing for a while lol it's just slightly worrying when you have a career riding on things that could be obsolete in a few years time, so for me Objective-C is a good option right now.
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