CyanBlue, I totally agree with you. I don't care which language I use, be it Flash, Objective-C, or any other; I just care about using the right tool for the job at hand
It just seems it would be a lot more efficient to make a fast-paced game in a C-based language for iOS.
The link you posted to the game on Lee Brimlow's site is for the same game that I mentioned in my first post here!
I was actually really happy when Brijesh Patel started talking about AIR NativeExtensions at MAX, but now after Flex getting pretty much brushed off I'm having second thoughts and proficiency in iOS has become a lot more important for me.
Each to his own