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Old 06-05-2003, 05:36 PM   #1
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Join Date: Jun 2003
Posts: 1
Question movie clip animation

i went through the tutorial on bulding games (beginner, 38) and i was wondering how to make the movie clip do an animation for moving right or left or up or down after i press the keys for the movement. my code in the main time line for the actions layer looks like this:
watchKeyboard = new Object();
watchKeyBoard.onKeyDown = function() {
trace("a key is pressed. the key that is pressed is "+Key.getAscii());
StageWidth = 600;
StageHeight = 400;
function moveStuff() {
if (Key.isDown(Key.LEFT)) {
this._x -= this.speed;
if (Key.isDown(Key.RIGHT)) {
this._x += this.speed;
if (Key.isDown(Key.UP)) {
this._y -= this.speed;
if (Key.isDown(Key.DOWN)) {
this._y += this.speed;
if (this._x>StageWidth+(this._width/2)) {
this._x = 0-(this._width/2);
if (this._x<0-(this._width/2)) {
this._x = StageWidth+(this._width/2);
if (this._y>StageHeight+(this._height/2)) {
this._y = 0-(this._height/2);
if (this._y<0-(this._height/2)) {
this._y = StageHeight+(this._height/2);
box_mc.speed = 5;
ball_mc.speed = 3;
box_mc.onEnterFrame = moveStuff;
ball_mc.onEnterFrame = moveStuff;
i = 0;
i = 0;
this.onEnterFrame = function() {
if (box_mc.hitTest(ball_mc._x, ball_mc._y)) {
newBall = ball_mc.duplicateMovieClip("ballCopy"+i, i++);
newBall._x = ball_mc._x;
newBall._y = ball_mc._y;
if (i>10) {
i = 0;
sorry bout the lenght... anyway if anyone could help it would be greatly appreciated. thanks
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Old 06-23-2003, 11:03 AM   #2
Im watching in my absence
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Join Date: Feb 2003
Location: wherever the mood takes me
Posts: 2,114

can you upload a sample fla as it would be easier to help you this way, as there is a lot of code to tredge through

Im a girl

Watching in my absence - courtesy of CyanBlue
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Old 06-23-2003, 11:44 AM   #3
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Join Date: May 2002
Posts: 519

Howdy Willbill (ack now you all have me doing it)

have a look at this thread


it will show you how to do animation and movment with a key press.
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