startDrag and button conflict
Has anyone encountered any problems with startDrag and buttons? Essentially, Flash is ignoring my buttons. If I remove the startDrag event, it recognizes them. It's quite odd and very frustrating.
The startDrag is called as such :
________________________________
scroller.onClipEvent (load) {
startDrag("drag", true, 0, 0, 775, 0);
}
________________________________
"scroller" contains "drag" and "content". The latter of which is several images used as a photo gallery.
"drag" is nothing more than an indicator, like crosshairs (+). The button "menu" is completely separate of the "scroller" instance and yes, I have defined the hit frame of the button. Both items are on _root but raising depth doesn't seem to help. I've even tried using a loadMovieNum to load it into a completely different level. Still nothing. Any ideas? Does StartDrag() hijack the mouse disabling other buttons? HELP, I'm over budget!
|