I have this code (with some help from the Maze.fla sample).
This code has been applied to the "wall" mc that moves and detects the player's mc. This works but the detection for angled edges on the walls is a bit dodgy and it moves the player back to far from the wall which makes the movement skippy. how would i fix the hittest code to get smooth close collision detection for a topdown view run around game??
ActionScript Code:
onClipEvent(enterFrame){
with (_root.player){
angle = 5
spd = 1.5
// Move Forward
if (Key.isDown(Key.UP)){
_x += spd*Math.sin(_rotation*(Math.PI/180))
_y -= spd*Math.cos(_rotation*(Math.PI/180))
}
// Move Backward
if (Key.isDown(Key.DOWN)){
_x -= spd/2*Math.sin(_rotation*(Math.PI/180))
_y += spd/2*Math.cos(_rotation*(Math.PI/180))
}
// Turn Left
if (Key.isDown(Key.LEFT)){
_rotation -= angle
}
// Turn Right
if (Key.isDown(Key.RIGHT)){
_rotation += angle
}
if (wallz.hitTest(getBounds(_root).xMax, _y, true)) {
_x -= spd
}
if (wallz.hitTest(getBounds(_root).xMin, _y, true)) {
_x += spd
}
if (wallz.hitTest(_x, getBounds(_root).yMax, true)) {
_y -= spd
}
if (wallz.hitTest(_x, getBounds(_root).yMin, true)) {
_y += spd
}
}
}