| Home | Tutorials | Forums | Articles | Blogs | Movies | Library | Employment | Press | Buy templates |
|
|
#1 |
|
Lurking since 2004
|
I'm running into a problem and wanted to see if anyone else knew of this and if my workaround sounds kosher.
I've got a movie that lets 2 users talk to each other, via my FCS. (FYI, I'm running fcs and the 2 copies of my movie all on my local pc, so network bandwidth shouldn't be an issue) I'm not using any code on the server side. User 1 publishes a stream that is connected to his mic and user 2 plays that stream. Initially, all is good and the liveDelay as measured from user2 is less than 1 second. However, if user2 stops and restarts playing user 1's stream several times (ie. ns.play(false); to stop, then ns.play(user1streamname); to start again) the liveDelay jumps to 3 seconds. If user2 keeps listening to user1's stream for a long time (several minutes) the liveDelay slowly will creep down to sub 1sec, but as soon as you stop and restart it, it will be back at 3 seconds. If I change my code to create a new stream each time user2 stops listening and starts listening again, I don't have the delay problem. Has anyone seen this kind of a problem with NetStream? Am I going to have any issues with killing and re-creating streams? -Trevor |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|