Hi
Couple of things you can do.
First...
Have your button set a "flag" variable on say the _root.timeline... eg _root.go = true.
Then on your frame60, wrap your (now outdated) tell target in an if statement...
if(_root.go){
// do your tell target
}else{
gotoAndPlay(1)
}
or
Second...
something like:
bttn.onRelease = function(){
_root.createEmptyMovieClip("waiter", 999)
_root.waiter.onEnterFrame = function(){
if(yourmc._currentFrame==60){
// do your tell target
this.removeMovieClip()
}
}
}
Will have to check syntax of above ... is just off top of my head, and not checked.
hth
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