hi pom NICE work

i was trying somthing similayr but not come sofare like you

BUT :try to go in a fast circle around it and you will see it's laking

that was one of the reason why i give up this thougt

and my hase 1 big advantage (if somebody need it

) you can now how many time you go around the object

PHP Code:

```
``````
var drag:Number = 8;
```

R = Q1=QQ1=Q2=QQ2=0;

needle_mc.onEnterFrame = function() {

var distX:Number = this._x-this._parent._xmouse;

var distY:Number = this._y-this._parent._ymouse;

var radians:Number = Math.atan2(distY, distX);

targetRotation = ((radians/Math.PI)*180);

if (targetRotation<0) {

Q1 += (targetRotation-QQ1);

}

QQ1 = targetRotation;

if (targetRotation>0) {

Q2 += (targetRotation-QQ2);

}

QQ2 = targetRotation;

if (Q3-180>targetRotation) {

Q1 += 360;

}

Q3 = targetRotation;

if (Q4+180<targetRotation) {

Q2 -= 360;

}

Q4 = targetRotation;

Q5 = Q1+Q2;

rotateAmt = (Q5-this._rotation)/drag;

R += (Q5-R)/drag;

this._rotation = R;

/////////////////////////////

_root.createEmptyMovieClip("C", 1);

C._x = needle_mc._x;

C._y = needle_mc._y;

for (Q6=0; Q6>R; Q6--) {

C.lineStyle(2, 0xFF0000);

z = 100+Q6*.05;

x = z*Math.cos((Q6-180)*Math.PI/180);

y = z*Math.sin((Q6-180)*Math.PI/180);

C.moveTo(x, y+1);

C.lineTo(x, y);

}

for (Q6=0; Q6<R; Q6++) {

C.lineStyle(2, 0x0000FF);

z = 100-Q6*.05;

x = z*Math.cos((Q6-180)*Math.PI/180);

y = z*Math.sin((Q6-180)*Math.PI/180);

C.moveTo(x, y+1);

C.lineTo(x, y);

}

};

Q is my favorite in the moment