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Old 02-25-2005, 08:08 PM   #1
dBS
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Default masking problem

Hey guys,


heres the problem im working on. I have a layer(graphic) which gets "erased"(coved up) by clicking and holding down the mouse.

and I have a custom mouse cursor.

The problem is when you "erase" it creates a mask which also covers the custom mouse cursor.

Everything is perfect except i want the mouse cursor to not be affected by the mask or have it be above the mask which is created.

Anyone know how to fix it? I cant seem to figure it out.

Thanks!


ActionScript Code:
L = {}; L.onMouseMove = function() {         My_mc._x = _xmouse;         My_mc._y = _ymouse;                 updateAfterEvent(); }; Mouse.hide(); Mouse.addListener(L); paint_mode = "erase"; i = 0; this.onEnterFrame = function() {     if (pr) {         if (paint_mode == "paint") {             this["mc"+i].lineTo(_xmouse, _ymouse);         } else {             m = this["mc"+i];             n = random(10000);             m.attachMovie("dot", "dot"+n, n);             m["dot"+n]._x = _xmouse;             m["dot"+n]._y = _ymouse;         }     } }; this.onMouseDown = function() {     i+=2;     pr = true;     this.createEmptyMovieClip("mc"+i, i);     this["mc"+i].lineStyle(10, 0xFFFFFF, 100);     this["mc"+i].moveTo(_xmouse, _ymouse);     if (paint_mode == "erase") {         attachMovie("pic", "pic"+i, i+1);         this["pic"+i].setMask(this["mc"+i]);     } }; this.onMouseUp = function() {     pr = false; }; b_paint.onRelease = function() {     paint_mode = "paint"; }; b_erase.onRelease = function() {     paint_mode = "erase"; };

Last edited by dBS; 02-25-2005 at 08:23 PM.
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Old 02-25-2005, 08:48 PM   #2
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My_mc.swapDepths(15000) //or what ever number as long it's hight enougth
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Old 02-25-2005, 09:05 PM   #3
dBS
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nice... thanks man.
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