I was trying to make a menu with about 6 or 7 buttons that would be text and they would slowly move around in circular paths. I would have two circle paths so that 4 buttons could move around in a circle on the top circle and then 3 on the bottom circle. Then I could make them go at different speeds so make it seem a little more random. They would stop rotating when the mouse rolled over one of the buttons.
I was also going to try to make it seem 3D by getting the buttons to be big when the come to the front of the screen, but then get smaller as they go to the back.
I've put a screenshot of what I'm talking about and I have a .fla file, but I think I'm going to start over because it wasn't very good.
yeah, that's basically what I was talking about.
I was playing around with it and I couldn't really adjust the speed though. I can see how to adjust the size of the circle that the buttons rotate along and how big and small they get, but what if I wanted to use my own buttons and have them rotate more slowly?
Can I take out the "import mx.controls.Button;" and then use my own?
and then how can I adjust the speed that the buttons rotate?
I put in the attachMovie() but I couldn't get it to load the button I made. I have a .jpg in the library and I put that into a MC and then tried to load it as a replacement for the components button.
You might want to make sure you know which function you are going to use...
attachMovie() goes with attaching a movieClip that is already defined in the library and loadMovie() goes with loading an external file... Check your Flash manual for that...
I know which function I'm going to use....I just can't seem to make it work.
I have a MC in the library with the graphic, which will be used as a button, in it.
Then I was trying to use the attachMovie function to bring it to the stage but it doesn't seem to work.