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Old 08-26-2005, 07:47 PM   #1
wandering aimlessly
Join Date: Apr 2004
Location: Texas
Posts: 47
Default too many Loader instances? number of component limit?

I'm running into a problem with what looks like Flash's inability to handle the number of component instances I have, and was wondering if anyone has any ideas?

I've got a swf that reads a list of (jpg) files from XML and creates a loder component or each of them. Once created, it calls load() on each:

ActionScript Code:
for (var i:Number = 0; i < __paths.length; i++) {    //create a loader component       __topDepth = this.getNextHighestDepth();       createClassObject(Loader, "view"+ i, __topDepth);       this["view" + i].move(0,0);       this["view" + i].addEventListener("progress", this); } for (var i:Number = 0; i < __paths.length; i++) {       this["view" + i].load(__paths[i]); }

Once all of them are done loading, I set them to a specific size and tell them to scaleContent, so that it'll display the whole image:

ActionScript Code:
for (var i:Number = 0; i < __paths.length; i++) {    this["view" + i].scaleContent = true;    this["view" + i].setSize(__width, __height); }

Problem is, when I run it, if I send it, say 24 image paths, all is well. If I send it 84, then about the last 1/2 do not seems to obey the setSize, and they don't seem to move to 0,0 either.

It seems odd to me that a generic code loop would generate different behavior on different loop intervals. Am I running into some limit of Flash for the number of components allowed or something?

Thanks, and I can provide files, swfs, etc. if needed.

-- TC
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