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Old 11-12-2005, 12:41 AM   #21
recap
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That's a huge relief, and I probably could have saved you a lot of time and trouble if I had asked whether the "simulate download" option when testing my movie, was accurate or not!

The only reason I thought the user would have to keep downloading the images was because that seemed to be the case when i did "simulate download." If images loaded using "imageLoader.loadClip("images/"+imageName, imageMC);" are automatically cached then it looks like I don't need to worry.

Thanks for setting things straight
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Old 11-13-2005, 12:22 AM   #22
CyanBlue
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Well... I am 99% sure that you don't have to worry, but I am not that good at those percentage numbers...

One thing I can tell you is that you SHOULD NOT depend on that simulation... That's only a guide line... You should actually test your app/site in the situation where your users are going to use whenever you can...

For example, if you are creating a Flash website...
Set up the basic structure of the site, upload it to the server and test it...
Add a couple more sections to the site, upload it and test it...
Add the gallery section and upload/test it...
Add the contact section and upload/test it...
...
...

You get the idea...
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