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#1 |
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Registered User
Join Date: Jan 2006
Posts: 90
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hi, here is my currently unfinshed, first ever flash creation.
its the beginnings of a potentially rather good game (well, i think so anyway :P) where basicially you control a spaceship and have to shoot your way through the levels destroying any enemys that try to stop you, between each level you will be able to buy upgrades for your ship and other holdable items n stuff..... its nowhere near finished, but at the moment you can die, you can shoot the one enemy there is, you can move around and thats about it, there r some other unfinished functions that dont work properly enough foir me to bother enabling..... oh yeh, and the preloade may require you to right click and play when it finishes.... oh yeh, and the file size is about 3 meg (mainly cos of the music....) but there is a loading bar..... i think..... game if the pre-loader doesn twork there, u could try this link... game anyway, before you start saying stuff like "thats crap" and so on, please bear in mind ive only been doing flash for about 8 months, ive never had a proper lesson on how to do flash, ive taught myself completly, and also bear in mind the fact that im a 13 year old, and only just a 13 year old, my brithday was last week Last edited by daperson; 01-21-2006 at 09:31 PM.. |
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#2 |
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Registered User
Join Date: Jan 2006
Posts: 90
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ahh cmon, please can u gimme some feedback?
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#3 |
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Registered User
Join Date: Jun 2005
Posts: 31
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The instructions are completely missing
I have no idea how to shoot Theres weird numbers all over I am also 13 and I am still learning flash.... anyways, it seems good but kinda confusing |
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#4 |
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Registered User
Join Date: Jan 2006
Posts: 90
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its not finished, press X to shoot :P
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#5 |
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Registered User
Join Date: Jan 2006
Posts: 90
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update:
www.stupidflash.co.uk/ship.html random numbers gone, music improved, bugs fixed btw, the mouse trailer i pinched from the challenges areaon this forum, yell if you want me to take it ooff |
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#6 |
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Registered User
Join Date: Jun 2005
Posts: 31
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there's a weird bug
if ammo goes to zero the ship wont move for awhile. maybe thats intentional but also the area from which ammo is emitted moves a few pixels to the left. its quite noticable. also you could prolly use getBytesLoaded and getBytesTotal to make a better preloader. the one right now is real weird. doing good tho. howd you manage to get it copyrighted at your age? Edit: also, I was wondering about a firing technique. Last edited by Vash; 01-25-2006 at 03:47 AM.. |
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#7 |
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Registered User
Join Date: Jan 2006
Posts: 90
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the "ammo" is supposed to be ur shops energy supply, the starting engine doesnt burn any more energy than is being replenished, therefore your dont notice energy dropping when u move, but although it does require the energy, logicially i made it so ur ship cant move until energy variable gets back up to 1, however, as the game rpogresses you will be able to purchase beter engines which may drain the power from ur ship faster, so what do u do? u buy a new energy source, all this kinda strategy type stuff will be implemented with the shop system when thats finished
btw, the copywright is legal |
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#8 |
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Registered User
Join Date: Jun 2005
Posts: 31
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geez... was that expensive? You still havent explained the bug where your "shop's energy supply" reaches zero and how after that the registration point from where the ammo fires moves.
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#9 |
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Registered User
Join Date: Jan 2006
Posts: 90
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its ok, im fixing them all, i understand the cause,justbe patient
the link is, and now always will be www.stupidflash.co.uk/ship.html btw, "shops energy supply" was a typo, it was meant to be "ships energy supply |
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#10 |
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...
Join Date: May 2003
Location: barcelona
Posts: 884
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nice work! the game is a bit slow but still, nice.
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