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		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles]]></title>
		<link>http://www.actionscript.org/resources</link>
		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
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			<title><![CDATA[Unity Technologies Begins Unity 3.5 Open Beta With Flash Player Deployment]]></title>
			<link>http://www.actionscript.org/resources/articles/1106/1/Unity-Technologies-Begins-Unity-35-Open-Beta-With-Flash-Player-Deployment/Page1.html</link>
			<description><![CDATA[<div style="color:rgb(34, 34, 34); font-size:12px;font-style:inherit;font-variant:normal;font-weight:inherit;letter-spacing:normal;line-height:20px;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-size-adjust:auto;-webkit-text-stroke-width:0px;background-color:rgba(255, 255, 255, 0.917969);margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-style:initial;border-color:initial;outline-width:0px;outline-style:initial;outline-color:initial;"><strong style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-style:initial;border-color:initial;outline-width:0px;outline-style:initial;outline-color:initial;font-weight:bold;font-style:inherit;font-size:12px;">Developers Can Now Enter the Unity "Flash in a Flash" Creation Contest With a $20,000 USD Grand Prize</strong></div><strong style="color:rgb(34, 34, 34); font-size:12px;font-style:inherit;font-variant:normal;letter-spacing:normal;line-height:20px;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-size-adjust:auto;-webkit-text-stroke-width:0px;background-color:rgba(255, 255, 255, 0.917969);margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-style:initial;border-color:initial;outline-width:0px;outline-style:initial;outline-color:initial;font-weight:bold;"></strong><div style="color:rgb(34, 34, 34); font-size:12px;font-style:inherit;font-variant:normal;font-weight:inherit;letter-spacing:normal;line-height:20px;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-size-adjust:auto;-webkit-text-stroke-width:0px;background-color:rgba(255, 255, 255, 0.917969);margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-style:initial;border-color:initial;outline-width:0px;outline-style:initial;outline-color:initial;"><div style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;border-top-width:0px;border-right-width:0px;border-bottom-width:0px;border-left-width:0px;border-style:initial;border-color:initial;outline-width:0px;outline-style:initial;outline-color:initial;font-weight:inherit;font-style:inherit;font-size:12px;">SAN FRANCISCO, CA--(Marketwire - Dec 22, 2011) - Unity Technologies, provider of the Unity development platform for game, app, simulation and interactive 3D for the web, iOS, Android, consoles and beyond, is happy to announce the release of the Unity 3.5 open beta including a developer preview for the highly anticipated Adobe® Flash® Player deployment add-on. To celebrate the sneak peek of this add-on, Unity Technologies will be hosting a Flash platform game development contest where contestants can enter their Unity-based Flash titles for the chance to win the $20,000 USD Grand Prize.</div></div> ]]></description>
			<author>no@spam.com (ActionScript.org Press)</author>
			<pubDate><![CDATA[Thu, 22 Dec 2011 12:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1106/1/Unity-Technologies-Begins-Unity-35-Open-Beta-With-Flash-Player-Deployment/Page1.html</guid>
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			<title><![CDATA[UML4AS - UML for ActionScript and Java 1.0.0 Released]]></title>
			<link>http://www.actionscript.org/resources/articles/1105/1/UML4AS---UML-for-ActionScript-and-Java-100-Released/Page1.html</link>
			<description><![CDATA[The first production ready version of UML4AS - UML for ActionScript and Flex. The developer friendly tool for UML modeling with code synchronization for ActionScript, Flex and even Java!<br/>]]></description>
			<author>no@spam.com (Cristian Spiescu)</author>
			<pubDate><![CDATA[Thu, 15 Dec 2011 07:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1105/1/UML4AS---UML-for-ActionScript-and-Java-100-Released/Page1.html</guid>
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			<title><![CDATA[BananaTree Design Releases "Swing Package for ActionScript" (SPAS 3.0) as Open Source]]></title>
			<link>http://www.actionscript.org/resources/articles/1104/1/BananaTree-Design-Releases-Swing-Package-for-ActionScript-SPAS-30-as-Open-Source/Page1.html</link>
			<description><![CDATA[<span class="Apple-style-span" style="DISPLAY: inline! important; FLOAT: none; WORD-SPACING: 0px; FONT: bold 16px/20px Arial, sans-serif; TEXT-TRANSFORM: none; COLOR: rgb(51,51,51); TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BACKGROUND-COLOR: rgb(255,255,255); TEXT-ALIGN: justify; orphans: 2; widows: 2; webkit-text-size-adjust: auto; webkit-text-stroke-width: 0px">Core Open Source SPAS 3.0 Technologies Now Available for Rich Internet, Desktop and Mobile Applications</span>]]></description>
			<author>no@spam.com (Pascal ECHEMANN)</author>
			<pubDate><![CDATA[Mon, 12 Dec 2011 04:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1104/1/BananaTree-Design-Releases-Swing-Package-for-ActionScript-SPAS-30-as-Open-Source/Page1.html</guid>
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			<title><![CDATA[Adobe Touch Apps Available in Android Marketplace]]></title>
			<link>http://www.actionscript.org/resources/articles/1103/1/Adobe-Touch-Apps-Available-in-Android-Marketplace/Page1.html</link>
			<description><![CDATA[<b>SAN JOSE, Calif., &#08212 Nov. 15, 2011</b><span class="Apple-converted-space"> </span><b>&#08212</b><span class="Apple-converted-space"> </span>Adobe Systems Incorporated (Nasdaq:ADBE) today announced the availability of the<span class="Apple-converted-space"> </span><a href="http://www.adobe.com/go/touchapps" target="_blank" style="color:rgb(17, 85, 204);">Adobe Touch Apps</a><span class="Apple-converted-space"> </span>in
 the Android Marketplace. Adobe® Touch Apps are a family of six 
intuitive touch screen applications, inspired by Adobe® Creative Suite® 
software, to bring professional-level creativity to millions of tablet 
users. Designed to work with both finger and stylus input, the apps 
address multiple areas of the creative process: Adobe® Photoshop® Touch 
for image editing; Adobe® Collage for moodboards; Adobe® Debut for 
presenting and reviewing creative work; Adobe® Ideas for sketching; 
Adobe® Kuler® for exploring color themes; and Adobe® Proto for web site 
and mobile app prototyping. Announced at MAX 2011 in October, the apps 
are available today for Android 3.1 or higher. Adobe Ideas is already on
 iOS and Adobe expects iOS versions of the other 5 apps to be available 
in early 2012.  ]]></description>
			<author>no@spam.com (ActionScript.org Press)</author>
			<pubDate><![CDATA[Tue, 15 Nov 2011 11:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1103/1/Adobe-Touch-Apps-Available-in-Android-Marketplace/Page1.html</guid>
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			<title><![CDATA[Product Review: Developing with Creative Suite CS5.5]]></title>
			<link>http://www.actionscript.org/resources/articles/1101/1/Product-Review-Developing-with-Creative-Suite-CS55/Page1.html</link>
			<description><![CDATA[A look at the recent release by Adobe of Creative Suite CS5.5, the new features, and how they may or may not be useful to you.<br/>]]></description>
			<author>no@spam.com (Gerard Mason)</author>
			<pubDate><![CDATA[Tue, 09 Aug 2011 23:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1101/1/Product-Review-Developing-with-Creative-Suite-CS55/Page1.html</guid>
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			<title><![CDATA[Spell Checker for Flash]]></title>
			<link>http://www.actionscript.org/resources/articles/1100/1/Spell-Checker-for-Flash/Page1.html</link>
			<description><![CDATA[Yes, that's right - for Flash, not Flex. Adobe's beta project <a  href="http://labs.adobe.com/technologies/squiggly/" target="_blank">Squiggly</a> is in it's prerelease 6 version. I wanted to add this capability to a Flash project I was working on and had a hellva time finding out anything about using it in Flash. The official Squiggly page states: "While the included UI class requires the Flex SDK, the core spell checking engine can be used in pure Flash applications without any dependency on Flex packages." This gave me hope, and, as you may have suspected, I did finally find my way.<br/>]]></description>
			<author>no@spam.com (Chris Bristol)</author>
			<pubDate><![CDATA[Sun, 10 Jul 2011 11:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1100/1/Spell-Checker-for-Flash/Page1.html</guid>
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			<title><![CDATA[I Trace, Therefore I Know Where I Am]]></title>
			<link>http://www.actionscript.org/resources/articles/1099/1/I-Trace-Therefore-I-Know-Where-I-Am/Page1.html</link>
			<description><![CDATA[Logical and consistent tracing is essential, particularly when it comes to large projects. I've heard some purists say that your final output should not contain any traces. Agreed; however, you can simply do this with the 'Omit Trace' checkbox in the Flash publishing options. Yes, this should be done for a cleaner output and possible boost in performance but as far as removing all of them from your source code? HELL NO! Trace keeps you sane, it let's you know it's doing or NOT doing what it's suppose to. Just because your program purrs like a kitten doesn't mean you don't have issues. Like events being triggered 100 times unwittingly or objects on the stage that are declaring themselves when you thought you already removed them. Keep your trace! Just organize them and remove what's unnecessary.  ]]></description>
			<author>no@spam.com (Thom Duppstadt)</author>
			<pubDate><![CDATA[Tue, 28 Jun 2011 12:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1099/1/I-Trace-Therefore-I-Know-Where-I-Am/Page1.html</guid>
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			<title><![CDATA[ActionScript 3.0 Best Practices: Using the EventCollector Class]]></title>
			<link>http://www.actionscript.org/resources/articles/1098/1/ActionScript-30-Best-Practices-Using-the-EventCollector-Class/Page1.html</link>
			<description><![CDATA[Difficulty: Easy<br/>Time Taken: 20 minutes<br/>Description: In this article we will learn how to use the EventCollector class, for easily preventing memory leaks due to events management in ActionScript 3.0.<br/>]]></description>
			<author>no@spam.com (Pascal ECHEMANN)</author>
			<pubDate><![CDATA[Wed, 22 Jun 2011 08:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1098/1/ActionScript-30-Best-Practices-Using-the-EventCollector-Class/Page1.html</guid>
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			<title><![CDATA[Nine Vectors announces version 1.1 of Esquimo]]></title>
			<link>http://www.actionscript.org/resources/articles/1097/1/Nine-Vectors-announces-version-11-of-Esquimo/Page1.html</link>
			<description><![CDATA[Nine Vectors is pleased to announce new version (1.1) of their main product Esquimo - application that will allow you to create the 3D animation as a SWF file played by Adobe Flash Player. The generated SWF file has its own, optimized for the purpose of efficiency - engine for the animation. Inventive ways of saving the scene allows to achieve very small output file sizes. Without the use of textures, the output file can consume a little more than 30kB. Esquimo is equipped in user-friendly GUI and does not require knowledge of AS3, causing the creation of 3D animation being at fingertips, even for novice webmasters.<br/>]]></description>
			<author>no@spam.com (ActionScript.org Press)</author>
			<pubDate><![CDATA[Thu, 16 Jun 2011 11:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1097/1/Nine-Vectors-announces-version-11-of-Esquimo/Page1.html</guid>
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			<title><![CDATA[Create your own Events]]></title>
			<link>http://www.actionscript.org/resources/articles/1096/1/Create-your-own-Events/Page1.html</link>
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<p class="MsoNormal">The focus of this article is to know about power of your own
events. Considering you are familiar with events, still we will see some brief
introduction about events as it is basic of your own events.</p>

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			<author>no@spam.com (sachin patil)</author>
			<pubDate><![CDATA[Wed, 15 Jun 2011 09:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1096/1/Create-your-own-Events/Page1.html</guid>
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