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		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles - ]]></title>
		<link>http://www.actionscript.org/resources</link>
		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
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			<title><![CDATA[AS3 Dropdown Menu with Reusable Classes]]></title>
			<link>http://www.actionscript.org/resources/articles/979/1/AS3-Dropdown-Menu-with-Reusable-Classes/Page1.html</link>
			<description><![CDATA[In this article, you will learn how to make your own reusable classes that will enable you to add custom dropdown menus to your Flash projects. You will be able to make the menu and the buttons any size or color you want, using the font of your choice, just by sending the class the information it needs to construct it for you. Best of all, learning the techniques used to put this together will help increase your skills at making custom classes in general, as you start thinking more in terms of "programming for programmers."<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Thu, 18 Feb 2010 08:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/979/1/AS3-Dropdown-Menu-with-Reusable-Classes/Page1.html</guid>
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			<title><![CDATA[Better Flash Navigation using AS3 Classes]]></title>
			<link>http://www.actionscript.org/resources/articles/965/1/Better-Flash-Navigation-using-AS3-Classes/Page1.html</link>
			<description><![CDATA[In this article, you will learn a much better, more object oriented way to structure a Flash application than the typical "frames on the main timeline" scheme that you see so often everywhere. This better way might be summed up in a few words as "MovieClips as screens." This is so far superior to "Frames as screens," that I think you will be as amazed as I was, when I line out for you exactly why. Read on!<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Tue, 12 Jan 2010 15:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/965/1/Better-Flash-Navigation-using-AS3-Classes/Page1.html</guid>
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			<title><![CDATA[Quiz Application Part 2 - XML]]></title>
			<link>http://www.actionscript.org/resources/articles/898/1/Quiz-Application-Part-2---XML/Page1.html</link>
			<description><![CDATA[After I wrote the article about creating a Quiz program, I got comments from people requesting that it be adapted to use an external XML file. In this article, we will modify it so that it does exactly that. So for those of you who requested it, this ought to satisfy <span style="font-weight: bold;">both</span> of you :) .<br/><br/>Note: The starter files are available for download on the first page of this article. The finished files are available for download from the bottom of the last page.<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Sat, 27 Jun 2009 21:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/898/1/Quiz-Application-Part-2---XML/Page1.html</guid>
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			<title><![CDATA[Understanding the AS3 Event Flow]]></title>
			<link>http://www.actionscript.org/resources/articles/860/1/Understanding-the-AS3-Event-Flow/Page1.html</link>
			<description><![CDATA[This article will help you to understand the event flow in Actionscript 3.0, once and for all. It is intended for anyone who is just beginning Actionscript 3.0, and wants to understand the new event model.<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Mon, 25 May 2009 22:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/860/1/Understanding-the-AS3-Event-Flow/Page1.html</guid>
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			<title><![CDATA[Another Useful, Reusable AS3 Class, "ButtonDisabler"]]></title>
			<link>http://www.actionscript.org/resources/articles/856/1/Another-Useful-Reusable-AS3-Class-ButtonDisabler/Page1.html</link>
			<description><![CDATA[In this tutorial, we will build a class together that will automate the task of giving any group of buttons some "button disabling" behavior. You will learn about how to make the class handle any type of button. You will learn about how to decide what tasks ought to be "built-in" to the class, and which tasks are best managed by outside code. You will also learn about interfaces and polymorphism (painlessly, I promise). What you will learn about AS3 classes and OOP is the important thing, but at the same time, I think the ButtonDisabler class is something you wlll find handy and useful in the future. And I hope you'll also realize that if you can make something like this, there are any number of other similar things that you can make as well. It just takes some imagination.<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Fri, 19 Dec 2008 17:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/856/1/Another-Useful-Reusable-AS3-Class-ButtonDisabler/Page1.html</guid>
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			<title><![CDATA[Create a Quiz Application Using AS3 Classes]]></title>
			<link>http://www.actionscript.org/resources/articles/724/1/Create-a-Quiz-Application-Using-AS3-Classes/Page1.html</link>
			<description><![CDATA[This article will explain how to build a simple Flash application using Classes. It will take you from the initial concept to the finished application, one step at a time. Along the way, you'll find out about the following topics:<br/><br/>The document class<br/>Using one class to create instances of another class<br/>The new ...rest parameter<br/>Arrays<br/>Components<br/>Using a variable of your own custom datatype<br/>Encapsulation<br/> ]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Fri, 01 Feb 2008 00:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/724/1/Create-a-Quiz-Application-Using-AS3-Classes/Page1.html</guid>
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			<title><![CDATA[AS3 Classes Using Inheritance]]></title>
			<link>http://www.actionscript.org/resources/articles/716/1/AS3-Classes-Using-Inheritance/Page1.html</link>
			<description><![CDATA[In this tutorial, I explain the difference between using "composition" vs. using "inheritance." My previous two tutorials both used composition. In this tutorial, you'll learn the other technique, inheritance. You'll learn how to associate a MovieClip or other symbol in the library with a custom class file, so that the symbol <span style="font-weight: bold;">is</span> the class and vice versa. I'll also cover the difference between designating the Class as opposed to designating the Base Class in the "Linkage Properties" dialog box, and what it's used for.<br/>]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Thu, 27 Dec 2007 00:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/716/1/AS3-Classes-Using-Inheritance/Page1.html</guid>
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			<title><![CDATA[Another Useful, Reusable AS3 Class, "Expander"]]></title>
			<link>http://www.actionscript.org/resources/articles/708/1/Another-Useful-Reusable-AS3-Class-Expander/Page1.html</link>
			<description><![CDATA[Difficulty: Easy<br/><br/>If you went through my earlier tutorial, you made two very useful, reusable classes. Not only that, but you learned a lot about the way classes work, how to store them in your own packages, how to import them, and how to make objects from them. Along the way, you also learned how to drag Movie Clips using a class, and also how to move them using the keyboard.<br/><br/>In this tutorial, you'll create another cool class that makes an ordinary MovieClip instance into an expanding help box. This could easily be incorporated into one of your future Flash programs, where you might want to give your users a help window that expands, yet stays inconspicuous and out of the way when collapsed. You'll also learn to use the Tween class, and I'll explain how to use getter and setter methods so that users of your class (or you!) can customize the way the box animates without editing the class file itself. ]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Sun, 02 Dec 2007 00:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/708/1/Another-Useful-Reusable-AS3-Class-Expander/Page1.html</guid>
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			<title><![CDATA[Make your own reusable classes using Flash and AS3]]></title>
			<link>http://www.actionscript.org/resources/articles/698/1/Make-your-own-reusable-classes-using-Flash-and-AS3/Page1.html</link>
			<description><![CDATA[Difficulty: Easy<br/>This tutorial is intended for beginning programmers just starting to
learn to use classes, or beginning to intermediate programmers
migrating from Actionscript 2.0 to 3.0 that haven't done very much
programming with classes yet. It will cover how to store your classes
in your own packages, understanding the classpath, and how to write
your first simple classes that are actually useful and reusable. The
only prerequisite skills you need: The ability to create MovieClip symbols in Flash CS3, some knowledge of Actionscript 3.0's event listeners, the ability to browse
your
hard drive&#08217s folder system, and the ability to create new folders. ]]></description>
			<author>no@spam.com (Jody Hall)</author>
			<pubDate><![CDATA[Thu, 22 Nov 2007 00:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/698/1/Make-your-own-reusable-classes-using-Flash-and-AS3/Page1.html</guid>
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