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		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles - ]]></title>
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		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
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			<title><![CDATA[Simple 3D programming for AS2.0]]></title>
			<link>http://www.actionscript.org/resources/articles/717/1/Simple-3D-programming-for-AS20/Page1.html</link>
			<description><![CDATA[Tired of using 3D renders without understanding what is really happen? Well, this is a good start to be able to improve your skills in 3d.<br/>The aim of this tutorial, is to introduce a simple technique for a basic 3D render in Flash. <br/>Even if you need to know some math, basically sin and cosine, the example is really short and clear.<br/>Requirements:<br/>   Some experience with AS2.0 or  1.0<br/>   Flash 8 at least.   <br/>   You should like math a bit, else it can be frustrating.<br/>   <br/>]]></description>
			<author>no@spam.com (Alejandro Quarto)</author>
			<pubDate><![CDATA[Fri, 28 Dec 2007 00:00:00 CST]]></pubDate>
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			<title><![CDATA[Bouncing ball with particle effect and wind]]></title>
			<link>http://www.actionscript.org/resources/articles/706/1/Bouncing-ball-with-particle-effect-and-wind/Page1.html</link>
			<description><![CDATA[This tutorial will try to explain the basic physics behind a ball. We will introduce a simple particle effect with movie clip duplication, and also a way to command the ball with the keyboard.<br/>This tutorial requires ActionScript 2.0, and Flash 8 at least.]]></description>
			<author>no@spam.com (Alejandro Quarto)</author>
			<pubDate><![CDATA[Fri, 30 Nov 2007 00:00:00 CST]]></pubDate>
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			<title><![CDATA[Balls chain with constraints, colision, mouse follow and the math needed]]></title>
			<link>http://www.actionscript.org/resources/articles/701/1/Balls-chain-with-constraints-colision-mouse-follow-and-the-math-needed/Page1.html</link>
			<description><![CDATA[This tutorial will cover the main idea behind the constraints when playing with balls, to be able to create a chain. I will also explain how to follow the mouse pointer by using math. Finally we are going to extend the math class, so you will have new methods like distance between points.]]></description>
			<author>no@spam.com (Alejandro Quarto)</author>
			<pubDate><![CDATA[Sat, 24 Nov 2007 00:00:00 CST]]></pubDate>
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