<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0">

	<channel>
		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles - ]]></title>
		<link>http://www.actionscript.org/resources</link>
		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
		<language>en-us</language>
		<copyright><![CDATA[http://www.actionscript.org/resources]]></copyright>
		<generator>N/A</generator>
		<webMaster>general.redirect@gmail.com</webMaster>
		<lastBuildDate>Sat, 11 Feb 2012 15:55:18 CST</lastBuildDate>
		<ttl>20</ttl>
		<item>
			<title><![CDATA[inverse kinematics - dragging multiple segments - AS3]]></title>
			<link>http://www.actionscript.org/resources/articles/828/1/inverse-kinematics---dragging-multiple-segments---AS3/Page1.html</link>
			<description><![CDATA[After this tutorial you will have the basics of inverse kinematics. Whoo! Its pretty cool and not super complex? add all the segments you need by the changing numSegments var. <br/>Try out 60 segments to see what happens :)<br/>]]></description>
			<author>no@spam.com (Annie Burns)</author>
			<pubDate><![CDATA[Mon, 27 Oct 2008 20:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/828/1/inverse-kinematics---dragging-multiple-segments---AS3/Page1.html</guid>
		</item>
		<item>
			<title><![CDATA[inverse kinematics - dragging two segments - AS3]]></title>
			<link>http://www.actionscript.org/resources/articles/827/1/inverse-kinematics---dragging-two-segments---AS3/Page1.html</link>
			<description><![CDATA[dragging systems are simpler than reaching systems.. beware! ;) Give this and dragging multiple segments a go first if you feel like it. <br/><br/>two segments<br/>It builds on the dragging part of "reaching and dragging with a single element" tutorial. <br/>Here creating a function "drag" for no duplication.<br/><br/>]]></description>
			<author>no@spam.com (Annie Burns)</author>
			<pubDate><![CDATA[Mon, 27 Oct 2008 18:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/827/1/inverse-kinematics---dragging-two-segments---AS3/Page1.html</guid>
		</item>
		<item>
			<title><![CDATA[inverse kinematics - reaching and dragging with a single element - AS3]]></title>
			<link>http://www.actionscript.org/resources/articles/825/1/inverse-kinematics---reaching-and-dragging-with-a-single-element---AS3/Page1.html</link>
			<description><![CDATA[Inverse Kinematics will show you how pieces will fall(drag) or move(reach) into the correct positions.<br/><br/>example : You're trying to grab something. <br/>Your fingers move toward the object, your wrist pivots to put your fingers as close as possible, your elbow, shoulder and your whole body move to get the longest "reach". You either reach it or you don't. If the object moves you and your limbs keep moving to reposition. <br/><br/>example : Something is being dragged.<br/>That person might be asleep, in danger or some such. You grab their hand and drag it around. Your force to the hand causes the wrist, elbow (rest of body) to pivot.<br/>]]></description>
			<author>no@spam.com (Annie Burns)</author>
			<pubDate><![CDATA[Mon, 27 Oct 2008 16:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/825/1/inverse-kinematics---reaching-and-dragging-with-a-single-element---AS3/Page1.html</guid>
		</item>
	</channel>
</rss>
