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		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles - ]]></title>
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		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
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			<title><![CDATA[Preloading in ActionScript 3.0, the  Easy Way]]></title>
			<link>http://www.actionscript.org/resources/articles/869/1/Preloading-in-ActionScript-30-the--Easy-Way/Page1.html</link>
			<description><![CDATA[
<p><strong>Difficulty</strong>: Easy<br/><strong>Time Needed To Work Through This Tutorial</strong>: 40 - 50 minutes.<br/><br/><strong>Introduction</strong>: With ActionScript 2.0, the details about how to build a good preloader evolved over time to a point where it became relatively easy and painless to add a preloader to your application that worked in just about all the browsers.</p>
<p>Boy, did all of that change with the introduction of ActionScript 3.0.</p>
<p>If you want to take the basic ActionScript 2.0 approach and re-work it for ActionScript 3.0, you can do that -- but it's a lot of work. </p>
<p>If, however, you&#08217re looking for something easy, fast, and reliable, you&#08217ve come to the right place. <br/></p>]]></description>
			<author>no@spam.com (Christopher Skyi)</author>
			<pubDate><![CDATA[Thu, 19 Feb 2009 15:00:00 CST]]></pubDate>
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			<title><![CDATA[ActionScript 3.0, Classpaths, Packages and Project Organization and Management]]></title>
			<link>http://www.actionscript.org/resources/articles/845/1/ActionScript-30-Classpaths-Packages-and-Project-Organization-and-Management/Page1.html</link>
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<p>If you&#08217re brand new to Action script 3.0 and the new Adobe Flash CS3 or CS4 IDE, you may find yourself having some questions about basic project & file organization-management. For example, you may be wondering how best to organize project resources (e.g., class and other files). Further, you may be wondering how a particular project & file organization-management scheme will effect symbol linking and the importing of classes.</p>
<p>This tutorial will take you through three levels of project file organization &#08211 each more complex than the next. At each level, I&#08217ll talk about symbols & classes and instances of those symbols & classes and how to &#08220link&#08221 (or bind) them. I&#08217ll also talk about packages. Everything a beginner needs to know. </p>]]></description>
			<author>no@spam.com (Christopher Skyi)</author>
			<pubDate><![CDATA[Sun, 30 Nov 2008 16:30:00 CST]]></pubDate>
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			<title><![CDATA[Advanced Actionscript 2 Computer Graphics Particle Systems and Object Oriented Class Design]]></title>
			<link>http://www.actionscript.org/resources/articles/171/1/Advanced-Actionscript-2-Computer-Graphics-Particle-Systems-and-Object-Oriented-Class-Design/Page1.html</link>
			<description><![CDATA[<strong>Written by:</strong> Brooklyn Sky Design, [email:christopher@brooklynskydesign.com]<br/> <strong>Difficulty Level:</strong> Intermediate to advanced Actionscript. <br/> <strong>Requirements:</strong> Flash MX 2004 <br/> <strong>Topics Covered: </strong>1) The basic idea behind "Particle Systems" as the basis for complex animations, and 2) an object-oriented design approach to building this type of animation. <br/> <strong>Assumed Knowledge:</strong> Actionscript 2.0 and introductory knowledge of class-based algorithms. <br/> <a href="/resources/content_images/84/flashSourceFiles.zip"><strong>Download FLA</strong></a>]]></description>
			<author>no@spam.com (Christopher Skyi)</author>
			<pubDate><![CDATA[Fri, 09 Sep 2005 00:00:00 CDT]]></pubDate>
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