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		<title><![CDATA[ActionScript.org Flash, Flex and ActionScript Resources - Articles - Intermediate]]></title>
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		<description><![CDATA[ActionScript.org is the premier ActionScript developer community online for Flash and Flex users. One of the largest such sites in the world, ActionScript.org caters for designers and developers at all skill levels. The site includes thousands of tutorials, open source movies and scripts, support forums, reviews, scene news, a fully featured Flash jobs and employment section and much more.]]></description>
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			<title><![CDATA[XSlider - A Custom Component]]></title>
			<link>http://www.actionscript.org/resources/articles/1108/1/XSlider---A-Custom-Component/Page1.html</link>
			<description><![CDATA[This all about freedom. The freedom to make components that do what <span style="font-style:italic;">You</span> want for a change. The freedom to add a new feature whenever you need one. The freedom to use any development environment you want without compromise or sacrifice. The freedom to fly like an eagle. Well, maybe not, but that's up to you, isn't it? What we are going to do is make a slider component from scratch using 100% code.<br/>]]></description>
			<author>no@spam.com (Chris Bristol)</author>
			<pubDate><![CDATA[Mon, 13 Feb 2012 20:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1108/1/XSlider---A-Custom-Component/Page1.html</guid>
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			<title><![CDATA[Understanding how click and double-click works simultaneously in actionscript 3.0]]></title>
			<link>http://www.actionscript.org/resources/articles/1107/1/Understanding-how-click-and-double-click-works-simultaneously-in-actionscript-30/Page1.html</link>
			<description><![CDATA[I have seen many people struggling with this situation, they want to have Click event listener and double-click event listener attached to the same object. I give you a simple example of implementing single-click and double-click simultaneously.<br/>]]></description>
			<author>no@spam.com (Saket Kumar)</author>
			<pubDate><![CDATA[Thu, 29 Dec 2011 06:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1107/1/Understanding-how-click-and-double-click-works-simultaneously-in-actionscript-30/Page1.html</guid>
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			<title><![CDATA[Spell Checker for Flash]]></title>
			<link>http://www.actionscript.org/resources/articles/1100/1/Spell-Checker-for-Flash/Page1.html</link>
			<description><![CDATA[Yes, that's right - for Flash, not Flex. Adobe's beta project <a  href="http://labs.adobe.com/technologies/squiggly/" target="_blank">Squiggly</a> is in it's prerelease 6 version. I wanted to add this capability to a Flash project I was working on and had a hellva time finding out anything about using it in Flash. The official Squiggly page states: "While the included UI class requires the Flex SDK, the core spell checking engine can be used in pure Flash applications without any dependency on Flex packages." This gave me hope, and, as you may have suspected, I did finally find my way.<br/>]]></description>
			<author>no@spam.com (Chris Bristol)</author>
			<pubDate><![CDATA[Sun, 10 Jul 2011 11:30:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1100/1/Spell-Checker-for-Flash/Page1.html</guid>
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			<title><![CDATA[AutoComplete for Flash]]></title>
			<link>http://www.actionscript.org/resources/articles/1091/1/AutoComplete-for-Flash/Page1.html</link>
			<description><![CDATA[Recently a client asked me if I could put together an AutoComplete feature as part of the Content Management System I am building for them using AS3. Google has made this feature very popular in recent times, and so I thought it would be an interesting exercise to do in Flash. First I poked around a bit to see who had done what with this concept and was surprised to find very little information. What I did find pertained to Flex, and while I also use Flex, I wanted to do this in pure AS3. So, I put on the coffee, sat down and thought out how to go about it.<br/> <br/>]]></description>
			<author>no@spam.com (Chris Bristol)</author>
			<pubDate><![CDATA[Thu, 12 May 2011 12:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1091/1/AutoComplete-for-Flash/Page1.html</guid>
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			<title><![CDATA[Getting Started with Box2D]]></title>
			<link>http://www.actionscript.org/resources/articles/1087/1/Getting-Started-with-Box2D/Page1.html</link>
			<description><![CDATA[A complete article about Box2D features<br/>]]></description>
			<author>no@spam.com (Jean André Mas)</author>
			<pubDate><![CDATA[Thu, 05 May 2011 16:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1087/1/Getting-Started-with-Box2D/Page1.html</guid>
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			<title><![CDATA[The secrets of rendering performance in Flash]]></title>
			<link>http://www.actionscript.org/resources/articles/1085/1/The-secrets-of-rendering-performance-in-Flash/Page1.html</link>
			<description><![CDATA[Flash is an incredibly powerful tool for creating amazing experiences. However, those experiences are not free. This article aims to explains what tricks Flash is doing when rendering so that you can work with Flash instead of against it.<br/>]]></description>
			<author>no@spam.com (Henrik Andersson)</author>
			<pubDate><![CDATA[Thu, 28 Apr 2011 07:00:00 CDT]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1085/1/The-secrets-of-rendering-performance-in-Flash/Page1.html</guid>
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			<title><![CDATA[Using TextFlowFramework and associating mouse clicks with text details]]></title>
			<link>http://www.actionscript.org/resources/articles/1078/1/Using-TextFlowFramework-and-associating-mouse-clicks-with-text-details/Page1.html</link>
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<p class="MsoNormal">Actionscript &#08211 TextLayoutFramework and exact location of
mouse events</p>

<p class="MsoNormal">If you want beautiful text and to have close user
interaction, the TextLayoutFramework is the thing.  You can discover exactly which characters the user has selected and clicked on.<br/></p><br/>]]></description>
			<author>no@spam.com (Oz DiGennaro)</author>
			<pubDate><![CDATA[Tue, 01 Mar 2011 13:00:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1078/1/Using-TextFlowFramework-and-associating-mouse-clicks-with-text-details/Page1.html</guid>
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			<title><![CDATA[Building a Web Site completely with ActionScript]]></title>
			<link>http://www.actionscript.org/resources/articles/1068/1/Building-a-Web-Site-completely-with-ActionScript/Page1.html</link>
			<description><![CDATA[This is a tutorial about how to build a web site completely with Flash AS3. it will introduce you basic scriping techniques ike creating new elements on the fly, adding graphics to the Visual Interface and finally activating them to animate. More importantly It deals with Object level communication.<br/>]]></description>
			<author>no@spam.com (HariBabu Suraneni)</author>
			<pubDate><![CDATA[Wed, 29 Dec 2010 22:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1068/1/Building-a-Web-Site-completely-with-ActionScript/Page1.html</guid>
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			<title><![CDATA[Using getDefinitionByName and getQualifiedClassName / getQualifiedSuperclassName]]></title>
			<link>http://www.actionscript.org/resources/articles/1059/1/Using-getDefinitionByName-and-getQualifiedClassName--getQualifiedSuperclassName/Page1.html</link>
			<description><![CDATA[Functions used to get the class of an object, or get reference to a class by its name]]></description>
			<author>no@spam.com (Tecsi Aron)</author>
			<pubDate><![CDATA[Thu, 23 Dec 2010 03:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1059/1/Using-getDefinitionByName-and-getQualifiedClassName--getQualifiedSuperclassName/Page1.html</guid>
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			<title><![CDATA[From Fruity Loops to Actionscript]]></title>
			<link>http://www.actionscript.org/resources/articles/1056/1/From-Fruity-Loops-to-Actionscript/Page1.html</link>
			<description><![CDATA[<span style="widows: 2; text-transform: none; text-indent: 0px; border-collapse: separate; font: 16px 'Times New Roman'; white-space: normal; orphans: 2; letter-spacing: normal; color: rgb(0, 0, 0); word-spacing: 0px;" class="Apple-style-span"><span style="line-height: 17px; color: rgb(102, 102, 102); font-size: 12px;" class="Apple-style-span">About 3 years ago, when actionscript 3 was born, Andre Michelle came with the idea of injecting audio data into a ByteArray (binary SWF structure) for generating dynamic audio, I did have a go with this approach for creating my own music dynamically (on the fly) based on pulses previously stored in a MIDI file, which it worked fine but it wasn't too good in terms of performance and synchronization, especially creating long sequences by linking audio files where easily all of them get out of synch in slow machines. So I forgot about all this till Adobe has introduced into the flash player platform (FP10) the very famous SampleDataEvent.SAMPLE_DATA, giving us lots of ways for generating dynamic audio. I did some experiments exporting music from FruityLoops to Actionscript.</span></span>]]></description>
			<author>no@spam.com (Alex Nino)</author>
			<pubDate><![CDATA[Sun, 05 Dec 2010 17:30:00 CST]]></pubDate>
			<guid isPermaLink="true">http://www.actionscript.org/resources/articles/1056/1/From-Fruity-Loops-to-Actionscript/Page1.html</guid>
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