The first day rocked. This would mark second day(May 3rd), of Flash In The Can Toronto 2011, and I was half done already. There I was, attempting to make a better follow-up. Grant Skinner's inspiration talk was the most memorable next to the GMunk on Tron Legacy debriefing. Matt Rix's Trainyard story was another informative presentation, too.

Skinner's gModeler seemed to be the benchmark of practical for me. I've fallen through the cracks of the rich media industry very far afterwards from where I've been years before. Going in with seeing how Skinner was able to connect sound actions to slot-car engines was something to be braced for. Skinner's AIR demonstrations tied into his subject well as we watched two folks go at it with car emulations from the throat! Of course that was amazing! Using AIR and the APIs to catch that reaction. Mind you that I am more a AS 2.0 vet than anything else.

Before he pulled that off in the demo videos, Skinner's first shots were from a ball experiment with physics and Electronica. Each video showed more of an addition to the original concept of balls to tie into inspiration. From knocking around the spheres came the narrative, each stage adding more to the functionality. His verbal commentary and interpretation brought things around the bend. Grant drew inspiration from an array of articles, pictures and life itself. Nature, travelling - and even dare I say it and not cringe: clients - were all used as collection for Grant. I could identify with that. As he continued to delve deeper into his subject, Grant brought out the gorgeous Androideriods demonstration. A television had the original Asteroids arcade action. Yet on the on Android phone screens that were held, 8 folks could go at it in a first person view mode of what was happening on screen.

Androideroids (rough cut) from Grant Skinner on Vimeo.

Definitely worth a look-see on his site, of where Grant shares his discoveries and passing on the inspiration. Being able to notice complacency was something that Skinner pointed out. Especially with his trips to stores that didn't relate to rich media directly, from comic books stores to an abandon adult entertainment bar. The latter was an essential piece for his other experiment.

Of course, I'd say that Gmunk received alot of the attention at the scene with his Tron Legacy.  His Tron work was a deep collaboration with five other creatives of different disciplines to provide the 3D work of the film. Fireworks, interfaces, and the operations of several scenes were demystified by the 1 hour presentation. As the two beers sat on the podium, GMunk explained all that was. Each scene broken down in models, from dry animation, to mid production. Especially with the opening scene, the beginning intro, the opening celebrations of the races - everything that needed special TLC from his team. In a way, the film and Gmunk's 15 month involvement was noted to bring his career in full circle. Gmunk stated that Tron was the very thing that inspired him to be a graphic artist in the first place. Surprising that he was the guy to take this on, especially with the edgy, yet aesthetically stunning work produced for last year's Disney feature. All that in cool model scenes, in-movie clips, and two pints. What a show.

Rix was my other favourite with the Trainyard story. The Indusble vet always had amazing work, but the pinnacle was noted to be something that Matt has trained for all his pro career. WOW! Matt told his invention's story in a more personal voice than the blog posts, on, provided. He elaborated on key points in regards to iOS development. Tips, tricks, and anecdotes - were mentioned. Especially the Atlas trick. All the visual assets - everything - was put onto one image. Of course, this was useful. How 100 levels made the 20MB limit was the feat! Sure, one could see this on the blog of his, but to hear him get into talking about it - it's a totally different passion display altogether!

In between and after, I ran into some old friends and make several new ones, checked out some Function 13 wares, and the like. The movie theatre theme, that FITC had used to dress up the event, played well with the event. Still, I have one more day to go here!