The dawn of Flash CS3 means the ability to use actionsript 3.0. No longer can you only access the new powers of actionscript with just flex 2. In this tutorial, I am going to discuss one of the main diffrences between Actionscript 3.0 and Actionscript 2.0/1.0, which is the display list, DisplayObjects, and DisplayObjectContainers.First, lets discuss the display list. The display list manages all objects that can be displayed in the flash player and it is going to effect the way you add objects to it. Below is an example of how you created a new object (in this case, a MovieClip) and added it to the stage in AS2.0/1.0, and how it is now done in AS 3.0.

actionscript 1.0/2.0

//main timeline: frame 1
this.createEmptyMovieClip("my_mc", this.getNextHighestDepth());
//outputs: _level0.my_mc

actionscript 3.0

//main timeline: frame 1
var myMovieClip:MovieClip = new MovieClip();
//outputs: [object MovieClip]

The first thing you'll notice is that in AS 3.0, you can now create any object by using the “new” statement. This includes Buttons and TextFields as well. The next thing you'll notice is that you no longer have to give a depth to an object, this is because “depth” no longer exsists in actionscript. Instead when you create an object in AS 3.0, it is created, but not automatily added to the stage. The display list manages all visible objects on the stage, anything that is not apart of the display list is concidered invisible. In order to add the object to the stage, we must use the addChild method of any DisplayObjectContainer (the main timeline or “_root” is a DisplayObjectContainer, I'll discuss this shortly). You may have aslo noticed that in AS 3.0, we did not give our movieClip object an instance name. In oder to do this, we need to use the property and set the name. So for our above example: = "my_mc";

If your are working mainly with actionscript though, you may not need to set the name property, since when you create the object you give it a variable name which you would use to refrence the object instead.

Ok, let us move on to DisplayObjects and DisplayObjectContainers