Title: Flash Applications for Mobile Devices
Publisher: friends Of ED (Dec. 2006)
Price: $49.99
Authors: Friends of Ed, Richard Legget, Weyerd de Boer, Scott Janousek
Snapshot:
Score: 9/10
Overview: Flash Applications for Mobile Devices is an excellent resource to add to your collection for Flash Lite development.
Pros:
- Covers 1.X and 2.X
- Teaches entire application life cycle from beginning to end
- Example code on almost every page
- Reference section
Cons:
- I don't know if this is a true "con" but the book is being released
(has been rather) while Adobe is releasing the next gen of Actionscript
- and this book only mentions it to say it won't cover it

About Product
See
www.friendsofed.comLearn how to
- The essentials of Flash lite 1.1 & 2.X
- How to create mobile applications and games
- Best practices to employ from outset to final deployment
- Integrating graphics, sound and video
- Consuming live data over HTTP
First Impressions
There is a whole lot of example code and it's a very "visual" learning environment.
Detailed Analysis
The book is laid out in 3 (4 really) sections. Part one: Getting
started which gives a very thurough overview of basic Flash Lite
development. Part two: Development goes into details of the different
types of applications which can be developed along with integration
techniques. Part three: Post development shows you everything you need
to do to distrbute your application. Part 4 are appendix
Chapter 1 starts out with a history of Macromedia & Adobe and
development for mobile devices as well as various other development
technologies (RIAs for example). Continuing with the history lessons,
the book next covers the history of mobile devices covering just about
every detail which could possibly relate to mobile development (and
then some).
Chapter 3 gives a brief detail on how to develop Flash Lite
1.1 applications while Chapter 4 does the same for Flash Lite 2.0.
Chapter 5 begins section 2 with an in depth look at application
development covering all the basics of Flash Lite (both 1.1 & 2.X).
It also gives an almost side by side comparison of a script written in
1.1 and the same script 2.X (each chapter from this point does the same
thing actually).
Chapter 6 takes application development one step
further into the world of gaming. This chapter is full of examples and
sample code. It gives an overview of gaming basics and game development
for mobile devices.
Chapter 7 steps into mobile entertainment
development teaching how to develop screen savers, wallpaper and
content. Chapters 8 and 9 discuss integration of sound and video
respectively. It shows how to create a Flash Lite MP3 player and how to
adapt videos to play on a mobile device. Chapter 10 finishes section 2
with different ways to extend Flash Lite. It discusses how to create
components and write classes. It also shows how to create and save text
files.
Chapter 11 discusses the different aspects for distributing your
application. It teaches how to create an installer package as well as
where to distribute your application from. Chapter 12 finishes the book
with the future of Flash Lite and mobile development. It gives a little
insight into the possibilites but also some of potential obsticles as
well.
Part 4 of the book contains the appendixes which really round out this
book. Almost like a small reference, it has a guide for error codes you
may (and probably will) encounter, as well as a small reference to
FSCommand2 commands. It finishes off with a glossary of terms used
throughout the book.
Closing Thoughts / Summary
All in all, this is a great book, definately a resource you need if you
want to get into mobile development, and if you're just starting out,
you probably wouldn't need anything else for a while either.