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- Simple 3D programming for AS2.0

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Alejandro Quarto
Partner, Software Development/General Manager at Persuasive Games. In his role, Mr. Quarto is responsible for software development and testing, as well as studio management and strategy.
Prior to joining to Persuasive Games, Mr. Quarto started his career in interactive entertainment as a freelance programmer using different object-oriented programming tools specifically specializing in Macromedia Flash, Shockwave, and Java development platforms among others. In 2002 Mr. Quarto co-founded Platico Games! in Buenos Aires, Argentina. While at Platico Games Studio, Mr. Quarto produced a wide variety of video game projects including: advergames, educational games, and multiplayer games oriented to big communities.
These games have been developed for clients such as: Claxson Interactive Group, Budweiser, Mattel, Turbo Video Brazil, Canal 13 (TV) Argentina, and FM HIT in Chile.Â
Quarto is currently teaching about Flash development, in an institute located in Buenos Aires. In his role as instructor, he teach how to develop webs and games, for online content. Personal Blog: http://www.alejandroquarto.com
We are going to start with a basic 3D primitive: the cube. I've choosed a cube, cos basically is so easy to define. Anyway, this simple example is able to render any shape you want, if you take some time for definitions.
If you feel like is a lot for you, please take a look at my blog examples at http://www.alejandroquarto.com
Take a look at the example, here you will use keyboard.
Keys:
LEFT, RIGHT, UP and DOWN arrows to move the cube
INSERT, DEL, HOME, END, PAGE UP and PAGE DOWN to rotate the cube in X, Y and Z axis.
So, thats what you will learn how to do.
You may think: "Ok, but how can i define a complex model?", keep reading the next page.


