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Alejandro Quarto
Partner, Software Development/General Manager at Persuasive Games. In his role, Mr. Quarto is responsible for software development and testing, as well as studio management and strategy.
Prior to joining to Persuasive Games, Mr. Quarto started his career in interactive entertainment as a freelance programmer using different object-oriented programming tools specifically specializing in Macromedia Flash, Shockwave, and Java development platforms among others. In 2002 Mr. Quarto co-founded Platico Games! in Buenos Aires, Argentina. While at Platico Games Studio, Mr. Quarto produced a wide variety of video game projects including: advergames, educational games, and multiplayer games oriented to big communities.
These games have been developed for clients such as: Claxson Interactive Group, Budweiser, Mattel, Turbo Video Brazil, Canal 13 (TV) Argentina, and FM HIT in Chile.Â
Quarto is currently teaching about Flash development, in an institute located in Buenos Aires. In his role as instructor, he teach how to develop webs and games, for online content. Personal Blog: http://www.alejandroquarto.com
Main features to implement is to render bitmaps textures instead of vector shapes, cos in this way you can get realistic results like papervision3d
Another issue is the COLLADA import, to avoid model definition inside the flash code.
If you have doubts you can always contact me at my blog: www.alejandroquarto.com or just leave a comment.
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2 Responses to "Simple 3D programming for AS2.0" 
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said this on 06 Aug 2008 6:00:50 AM CST
Very clear tutorial for b
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said this on 30 Sep 2009 4:32:17 AM CST
Its very nice tutorial
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