Once you have your project all set up, all there is left to do is code. I'm just basically going to copy and paste in blocks of code and explain if/where necessary. It's all pretty straight forward. Please be advised that everything I reference as a "placement value" are values you're going to most likely need to change to suit your specific version of this project, so keep them in mind! Here we go.


import caurina.transitions.*;
import com.theflashblog.fp10.SimpleZSorter;
import flash.filters.BlurFilter;
var myFilter1:BlurFilter = new BlurFilter(0,0,1);
var myFilter2:BlurFilter = new BlurFilter(0,0,1);
var myFilter3:BlurFilter = new BlurFilter(0,0,1);
var myFilter4:BlurFilter = new BlurFilter(0,0,1);
var myFilter5:BlurFilter = new BlurFilter(0,0,1);
var myFilter6:BlurFilter = new BlurFilter(0,0,1);
var mySpace:Sprite = new Sprite();
addChild(mySpace);
mySpace.x = 450;//Code tag this value it's a placement value
mySpace.y = 200;//Code tag this value it's a placement value



Okay so we start by importing Tweener, SimpleZSorter and the BlurFilter class. We then create 6 blur filters with values of 0,0,1 (blurX/blurY/Quality) and then create a sprite called mySpace.

***NOTE*** if you are using the CS3 workaround from my website you must type-class mySpace as a MovieClip and not a Sprite

You add the new sprite to the display list and then set it's x and y coordinates according to the code example. These coordinates are one of the "placement values" I mentioned before and will most likely need to be adjusted for your movie put a code tag beside these.

The next thing we're going to do is call in the six menu items you created from the library, instantiate them and then add some event listeners and set the button mode. I'm going to paste the code in the next page.