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Introducing UML for ActionScript and Flex - UML4AS

Cristian Spiescu
Rich Internet Applications (RIA; the Flash platform & related tools/frameworks included) represent the future of software development. For websites, online software and enterprise software. That's why it is important, now more than ever, to focus on RIAs that are scalable, robust and reusable.
I believe that UML modeling techniques and proper tools help a lot ActionScript / Flex / Flash developers to have better and more scalable architecture, better and reusable code, better and more robust applications for small, medium and large AS projects.
UML4AS - UML for ActionScript and Flex is a "developer friendly" UML modeling tool that has bi-directional code synchronization support. Let me be more specific:
- UML modeling tool - creates and manages class models and diagrams
- bi-directional code synchronization - can generate and reverse engineer .as and .mxml files
- developer friendly - is the whole philosophy behind UML4AS; UML4AS - UML for ActionScript and Flex is flexible and adapts to the existing development workflow. Among the many elements that make this possible I would enumerate the CodeSync technology (make simultaneous changes to the model and code, and synchronize without problems), tight integration within the IDE, etc.
Meanwhile take a look at http://www.uml4as.com for more info.
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4 Responses to "Introducing UML for ActionScript and Flex - UML4AS" 
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said this on 08 Apr 2010 12:49:09 AM CDT
Hi ,
Cristian Spiescu |
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said this on 17 Apr 2010 4:05:51 AM CDT
I'm curious for the resul
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said this on 23 May 2010 1:33:54 AM CDT
go to uml4as.com; it's do
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said this on 20 Feb 2011 10:51:21 PM CDT
Very cool. Thanks for tak
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